
Level & game design
Unreal engine, unity & source 2
Specialized in Immersive sim & Half-Like level design.
SINGLE PLAYER
MULTI PLAYER










skills
Broad range of knowlege on many engines and toolsets

Unreal Engine Scythe
This is my most known tool. Modeling has become second nature.

Hammer Source 1 & 2
I have sufficient knowledge and it’s similar to Scythe.

Unity ProBuilder
Shipped a FPS game called “Low Poly Annihilation” made with ProBuilder.

C++ UE5 Scripting
I’m the only programmer for my upcoming horror game. Currently learning GAS.

Blueprint coding

UEFN & Verse
Shipped multiple islands.